The marvellous thing is, if you were to figure this out sooner those pathways could be opened up right away. Once you know how to get around these obstacles, it’s possible to return to previous locations and make progress in new directions. Pesky electric creatures who emit a barrier-like charge, for example. Here’s a stroke of genius on Toki Tori 2’s part, though: it was actually an open world all along.Īs you progress along the more ‘signposted’ route the game offers, you’ll pick up various tricks and learn how to deal with certain roadblocks. When I saw this level’s puzzles, I almost silhouette myself. What begins as a somewhat linear puzzler evolves into something much closer to an open world after the opening hour or so of play. Needless to say, you’ll be forcing frogs into tight spaces before too long. In fact I don’t really want to write too much more about it, because much of the early joy in Toki Tori 2 comes from experimentation and discovery. It’s refreshing, a little exhilarating, and sadly all too rare to just be dumped into a new videogame world with few prompts and no clear objectives. Two Tribes has taken a gamble with such a minimal approach to player guidance, but it’s a brave and fantastic decision that really pays off. But press on, bold videogame player, press on. It’s superb, and maintains just the right air of mystery to prod you into continued exploration.Īt first, you won’t really know what to do. Everything the player needs to know is taught through visual cues and humanity’s inherent curiosity. Toki Tori 2 has a magnificent non-tutorial, featuring no text, no exposition and absolutely no “PRESS A TO WHISTLE” pop-ups. I’ve just taught you about the basic mechanics through the medium of words, but Two Tribes go one better in the actual game. They could be jammed inside a pipe at any moment. Patterns just allow you to do things like rewind to a prior checkpoint when you screw up (may as well memorise that one,) and magic up a camera for the entirely optional mini-game of “photograph all the stuff in Toki Tori 2 for your virtual scrapbook.” You’ll also pick up some specialist whistling patterns along the way, but every single puzzle can be solved with just the basic whistle/stomp combination. There are exceptions, but that’s the general gist. Broadly speaking, the whistle “calls” stuff and the stomp pushes them away. With this, you can bash through collapsible bridges, trigger angry porcupines and knock unwary animals off ledges. It’s one of the two skills that Toki Tori 2’s flightless, sorta kiwi-chicken-duck hero possesses. It can also call scuttling lobster-boxes to you and encourage other wildlife to at least look your way. Whistling isn’t just good for a lark, it can also attract them. That’s me there, whistling a merry tune and thinking about the noble trade of pipe-jamming frogs. Warning: Oh-so-huggable exterior masks significant challenges.
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